There is more to life than just work and study. Here is a small glimpse into other things I find interesting and worth mentioning.
The Software Engineering Body of Knowledge (SWEBOK) has everything you wanted to know but were afraid to ask concerning software development. Also known as ISO TR 19769, it is backed by ACM and the IEEE Computer Society. There is also the System Engineering SEBOK and Program Management PMBOK.
The National Institute of Standards and Technology (NIST) curates the Dictionary of Algorithms and Data Structures (DADS). This site provides descriptions and sometimes code for most of the named algorithm and structures in Computer Science. So if you were wondering why they keep miss-spelling 'trie', check it out.
In school we necessarily have to learn to write our own linked-list, binary search, and similar routines. In software development careers, we never do that - we use these nice generalized robust libraries. While this link is just for the Java world, find there is something like it for every language (e.g., C++ Boost) - find one nearest you!
We do not have to re-invent the wheel when designing software solutions. Know your design patterns, and own the book if you can. Pro-tip: as tempting a the Singleton pattern is, it won't solve all your problems and should be used only when necessary. Oh, and these will be on the interview questions... trust me.
There are many benchmark data repositories to use, including UCI, KDNuggets, Kaggle, and even government sets regarding health, populations, economics, climate, and the world.
A common rookie mistake is to start building the analytic (solution space) before you know the problem space (or data/feature space). Use or at least be inspired by the CRISP-DM model.
Crunching numbers is fun, but conveying the information visually is generally necessary to have an impact. This site has numerous great examples of how to convey information gleaned from data.
Pro-tip: Always qualify what level of analytics you are going for: descriptive, diagnostic, predictive, or prescriptive. A similar but different viewpoint for characterizing analytics is the data and information fusion model.
Where ex-NASA engineer Randall Monroe lacks in non-stick-figure art, he exponentially makes up for in wit and humor with a mathematical or technology twist.
If you have been there, then you know just how true it seems. It is like the Dilbert of graduate school.
Potentially offensive abbreviation aside, these tech and development stories will make you laugh, and then maybe cry when it hits close to home.
This is not really meant to be funny - it is serious stuff. However, per the content of section 11 (PDF page 32) I have ironically witnessed more than one group fail due to self-inflicted sabotage over the years.
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No special actions required, all sites you make with Mobirise are mobile-friendly. You don't have to create a special mobile version of your site, it will adapt automagically.
No special actions required, all sites you make with Mobirise are mobile-friendly. You don't have to create a special mobile version of your site, it will adapt automagically.
No special actions required, all sites you make with Mobirise are mobile-friendly. You don't have to create a special mobile version of your site, it will adapt automagically.
Cut down the development time with drag-and-drop website builder. Drop the blocks into the page, edit content inline and publish - no technical skills required.
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Cut down the development time with drag-and-drop website builder. Drop the blocks into the page, edit content inline and publish - no technical skills required.
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Choose from the large selection pre-made blocks - full-screen intro, bootstrap carousel, slider, responsive image gallery with, parallax scrolling, sticky header and more.
Choose from the large selection pre-made blocks - full-screen intro, bootstrap carousel, slider, responsive image gallery with, parallax scrolling, sticky header and more.
Room Name | Time to Escape | Difficulty | Notes |
---|---|---|---|
Aunt Maybel's Christmas | 33:07 | (not defined) 2-6 Players | 2 Adults, 2 Kids |
Viva la Resistance! | 44:43 | Green 2-10 Players | 2 Adults |
Unwrapped | 37:16 | Blue 4-12 Adults | 2 Adults |
TH3 C0D3 | 55:30 | 20% pass 2-6 Adults | 2 Adults, 2 Kids |
Antidote | 58:45 | 25% pass 2-6 Adults | 2 Adults, 2 Kids |
Shanghaied | 50:10 | 35% pass 2-8 Adults | 6 Adults |
The Dig | 53:54 | 10% pass 2-8 Players | 3 Adults, 1 Teen, 1 Kid |
Y2K | 53:22 | 31% pass 2-8 Players | 2 Adults |
Tomb of Doom | 54:32 | 12% pass 2-6 Players | 2 Adults |
Playground | (failed) | 40% pass 4-12 Adults | 2 Adults, 2 Kids |
Art Heist | 41:58 | Blue 4-12 Adults | 2 Adults, 2 Kids |
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